Thursday 30 June 2016

Hveðrungr, the Laughing Horror

Hveðrungr, the Laughing Horror
Indulgent Soul of The Hunter Blizzard in Sand
Hveðrungr appears as a shadow outlined by grains of sand - shifting and twisting to have no definitive outline. Now many believe the Laughing Horror to be something descended from the Ebon Dragon, either as a 3rd Circle Demon, Behemoth or a Yozi-Spawn. Such stories abound with unimaginable torture, sadistic attacks and unending misery. The more one listens to such stories eventually hear a giggling when surrounded by shadows and darkness. Things begin to disappear and intoxicants diluting into ice cold water over time. The stress builds up as one hears more of the Laughing Horror. And then one day, a little demon says that an emissary of J'Qeju through his 2nd Soul, Kingu has come to visit oneself, and that the visiting demon is demanding an immediate conference outside. As the host rushes out to meet their visitor, they'll slip on a pool of cooking oil, skidding out into a crowd of their neighbours, vassals and allies. Standing in front of the crowd will be a shadowy figure, laughing with an all too familiar laugh. It is then that one learns the truth about Hveðrungr, that is the manifestation of Kingu's infamous cruelty and twisted sense of humour.

The Laughing Horror isn't actually the worst demon in Malfeas, preferring to be a prankster of mythic levels than a master of torture. He'll spend weeks preparing larger jokes, watching to learn the habits of his target, while also spreading rumours of his terrifying and viscous nature. All of this is just a build up to a massive jump scare on an unsuspecting target. This can take time however, so the Laughing Horror also spends a little bit of time do minor pranks on demons great and small; the usually tricks of snakes being as a door is opened, replacing work tools with smelly rags, making every demon follow one poor unfortunate sap in the hopes that doing will free the Yozis or other such classics.

His precedent for pranks even lets Hveðrungr to enter Creation. If anyone unaware of the Laughing Horror causes a Demon of any circle to be summoned into Creation via a prank, Hveðrungr will follow the other demon and join them in Creation, if only to start pranking unsuspecting mortals. He usually gets summoned to do spy or sabotage work, although these not the best uses of his talents, instead Hveðrungr is most useful as an entertainer with cruel pranks and his signature twisted humour. The intimacies of the Laughing Horror include Kingu (She loves my jokes), practical jokes (my glory), false assumptions (all to useful), comedians (professional respect), shadow + darkness (All so useful) and the Ebon Dragon (nobody actually knows why, maybe not even Hveðrungr).



Associated Yozi:

J'Qeju

Associated 3rd Circle Demon:

Kingu


Associated 1st circle demons:

lotnaidi




Site map

Aeaea, the Worm that stands to watch

Aeaea, the Worm that stands to watch
Defining Soul of The Hunter Blizzard in Sand
Kingu once shredded an entire layer of Malfeas to stop what she thought was an attempt to harm J'Qeju. Whether it was or not doesn't matter, all that was left was a desolate environment, a few demons left by the Hunter Blizzard, and a spire that hadn't been there before. As the survivors rebuilt their land, Aeaea kept watch, with eye after eye opening up. At first the local demons tried to understand the 2nd circle soul, then ignore it and final forget it. This continued for many years until Aeaea suddenly started to dig into the ground, eventually dig through the other side and falling to another layer of Malfeas. The local first circle demons were confused, why would this mighty worm just disappear like that. Five hours later, Adorjan swept through that layer, killing most of the demons present.

Such stories follow Aeaea, the Worm that stands to watch. She is the silent sentinel that awaits danger and then disappears, fleeing for her life. This has led her to become a symbol of peace and security in hell that is so often missing due to the whims of the Yozis and the 3rd Circle demons. Aeaea is not a compassionate being however. Any demon that follows her escape route will be covered in a fine powder that soaks into their body, corrupting their minds into being fanatical guardians of Aeaea. This means that where ever she goes, she'll be protect from violence and conflict. This reveals the ultimate nature of Aeaea as a coward that makes other's do her dirty work while she watches from afar.

Aeaea can enter Creation, and used to do so quite often to avoid the dangers of the demon city. Yet something happened, which involved with something that the Worm that stands to watch refers to as 'the Red Wolf', and now she no longer leaves the Demon City if she can help it. If summoned by a sorcerer, she would best serve as a body guard or sentinel, with her ability to detect danger or changes in the balance of the world's natural essence and arrange rapid escape routes being useful in both forward scouting operations and protecting tyrants as the mob bursts down the door and an escape route is quickly needed. Aeaea's intimacies include her Third Circle, Kingu (Fearful respect), her own continued existence (Me first!), See new sights (careful curiosity), Peace and quiet (such useful things to have) and Eyesight (my greatest gift).


Associated Yozi:

J'Qeju


Associated 3rd circle demon:

Kingu

Associated 1st circle demons:

Akutav, The Disaster Diggers; Progeny of the Worm that stands to watch






Site Map

Elymas, the Demon Prophet

Elymas, the Demon Prophet
Messenger Soul of Valley Beyond The Great Imprisonment
Within Yaenma, an order of priests ride on black leafed horses, with both horse and rider clearly marked with the signs of demonic ancestry. Amongst these, a figure on a bigger, more eldritch mount, is a great demon rider, Elymas. Standing at 4 metres tall, a humanoid figure made of dark purple amber with white coal for hair, Elymas scars most who see him. This is before you take into account the goat head on each shoulder, the long ears that twist into spikes at their end, his serpent eyes, a nose on each check or the mouth that is vertically aligned along the face and not horizontally like normal humans. And somehow he still gets young woman lining up to be his lover, possibly due to the influence his children have in the culture of Yaenma - they form one of the two clans of demon-blooded priests.

Elymas is the voice of Beyul, and although her consort-king is the official head of state with direct access to the Valley Beyond the Great Imprisonment, the Demon Prophet often takes certain liberties in providing an alternative interpretation of the Unquestionable's will. No matter what the husband of his patron's will is, or Beyul's fury, Elymas is confident that he'll survive. The Demon Prophet has a dark charisma which has been important in keeping the common people of Yaenma in line, particularly when he rides out ever moonless night and holds vast rallies to encourage patriotic loyalty to the Yozi cults and demon bloods that have run the country for the last 700 years.

Elymas can naturally enter Creation by riding through the portals that link Beyul's realm with Yaenma on a moonless night, but he must leave before the Sun shines upon him or he'll burn to dust. Since he formed only within the last 700 years and he dwells within the bound nation of Yaenma, not many, if any, sorcerer's know of Elymas. But if they did, he would likely be summoned to draw in people, both as crowds and as individuals into the influence of the summoner. He can also increase the worth an amount of prayer if he is leading the prayers. Elymas has intimacies towards his mistress Beyul (Contemptuous but loyal), Yaenma (Pride of the true craftsman), those who adore him (their total love needs to be rewarded with a particle of loyalty), himself (unabated egotism), his descendants (useful tools for his glory) and his steeds (that useful line of horse monsters).

Associated Yozi:


J'Qeju



Associated 3rd Circle Demons:


Beyul



Associated 1st Circle Demons:


Clothro, The Keys that Float between Worlds; Progeny of the Demon prophet


Knout, The Flagellant Lemmings; Progeny of the Demon prophet




Site Map

Gyushi, Repairman to the Broken Wisdom Soul of the Palace of The Unchanged

Gyushi, Repairman to the Broken
Wisdom Soul of the Palace of The Unchanged
Gyushi repairs things, anything. Ekilihclo desires people to stay unaltered, Gyushi is there to put things back in their proper place. He is often summoned to repair long destroyed structures and artefacts to a degree beyond the capabilities of humanity in the age of sorrows. He is also a doctor and appears in Creation whenever a mortal craftsman is injured beyond treatment when attempting to repair something beyond their skill. Gyushi will judge the human, and if they are worthy of his attentions, he'll heal their injuries and finish their repair work. Unfortunately for him, he has done it incognito so many times that these events are often seen as a miracle from the Gods and not a labour of a demon.

Gyushi considers himself the sworn rival of Alveua, the Expressive soul of Erembour. He considers the demoness to be the most wretched thing he has ever encountered, due to Alveua reforging mortals into equipment, destroying the innate state of being, and being a blacksmith of greater fame than he. Gyushi will find any equipment made by the Keeper of the Forge of Night and break it, 'freeing' the soul bound within no matter how much they may protest. He would attack Alveua directly, but the last time he tried, her insect friends rushed him and forced a tactical retreat from the Repairman to the Broken, although he has sworn revenge on both Alveua and all the insects.

Gyushi appears as a human has been put back together again after a horrific accident. Some have even compared him to one of the Liminal Exalted, which remind the Repairman of the Broken of a secret shame of his, that one time that he entered Kirighast, Gyushi mended a weaver but was too late, and instead of saving her life, a Liminal took her place. What shames him even more is that he fell in love with the new Exalt before she disappeared after three day, two hours and sixteen minutes (yes, he did count all the time spent with her). Now, whenever he enters Creation, he searches for her.

Gyushi's intimacies include his patron Ekilihclo (inspiring creator), broken things (things to work on), a negative against Alevua (despised rival), craftsmen (respect for a fellow), surgery (rebuilding a person is just the same as repairing a soul) and his lost Liminal love (Intense Longing).

Associated Yozi:


J'Qeju



Associated 3rd Circle Demon:


Ekilihclo - Palace of The Unchanged



Associated 1st Circle Demons:



Wanemep'hou, The Anteater Repairmen; Progeny of the Repairman to the Broken




Site Map

Wednesday 29 June 2016

Ligeia, Siren of the Dead

Ligeia, Siren of the Dead
Messenger Soul of the Palace of The Unchanged
Why should death change a mortal? The end of life doesn't necessarily mean the end of a person, as long as they do not reach Lethe and remain a ghost instead. And thus is Ligeia, Siren of the Dead. Ekilihclo wants mortals to stay the same and thus Ligeia spreads this message to those who die, able to tempt the dead to continue on as the undead. Her powers of persuasion are especially powerful on ghosts and those nearing death. She can even convince those who are dying to deny the call of Lethe and move onto the Underworld.

Ligeia is almost always summoned to help in deals with the dead or to keep a soul bound to Creation so that it can remain with the summoner. She also enters Creation when a singleton begs the heavens to protect a love one from the imminent death over three days, and if these prayers turn to curses for the perceived failure, then Ligeia enters Creation, and whispers her beautiful temptation into the dying, so that when they breath their last, they'll ignore the call of Lethe and become ghosts. If there are many people dying around her, then Ligeia will remain in Creation to make them all ghosts, but if not, she rushes back to her fiefdom in Malfeas.

Ligeia's fiefdom is a small collection of streets, where ghosts stuck in the Demon City are slowly drawn to by the songs of Ligeia. She favours the souls of the dead over the first circles of her domain, and such ghosts are given a wide range of powers over the lesser demons that inhabit her domain. However, whenever Ligeia leaves for Creation, the ghosts of her domain feel a draw towards Lethe, allowing them to breach the divide between worlds and return to the cycle of reincarnation. As such, Ligeia tries to stay in her little dominion for as long as possible to avoid the escape of her souls.

Ligeia looks like a beautiful five horned human woman with two sets of bird wings instead of arms, and fish scales instead of hair or feathers. Her intimacies include Ekilihclo (patron who deserves respect), ghosts (Those that need to be preserved), singers (professional respect), those who mourn (sympathy) and a negative one to Lethe (hatred for the thief of the dead).



Associated Yozi:

J'Qeju

Associated 3rd Circle Demon:

Ekilihclo - Palace of The Unchanged


Associated 1st Circle Demons:

Elimi, The Unliving Deals; Progeny of the Siren of the Dead






Site Map

Itzpapalotl - Tree of the Tzitzimitl

Itzpapalotl - Tree of the Tzitzimitl - 9th Soul of the Glacier that Preserves
Protection of favoured races.
As one goes through Malfeas, it is occasionally possible to see what looks like a small layer, with closer inspection revealing it to be covered with iron trees and unlike any other layer of the demonic city. If one can actually reach the layer, they realise that it is not a part of Malfeas but a third circle demon - Itzpapalotl - who is one tree that has a tangle of roots forming the main body of the layer and all the trunks are just branches of one super tree. Another thing that will be noticed is the lack of demons, but instead there are several races from prehuman times, the Zrang, the Ebu gogo, the Yacuruna, the Pugot, the Empusa, and most notably, the Tzitzimitl. Itzpapalotl is patroness to these races, favouring the Tzitzimitl enough to grant them the rights of being her sole priestess and woodcutters in her domain, as well as letting them enforce their law all over Itzpapalotl's forest. They were her only inhabitants until the Crippling happened, then the other races moved from Buyel's realm to their new homeland, colonizing Itzpapalotl and accepting her as their new overlady. This makes the demoness proud, as she considers it her prerogative due to her representing J'Qeju's desire to see no species alter it's state of being or place in the cosmos. 

It was only due to this necessity that Itzpapalotl was not preserved with the other 3rd circle souls of the Glacier that Preserves. Ekilihclo used a similar excuse to also avoid preservation, leaving the Forest of the Tzitzimitl annoyed, particular due to the fact that it was so he could preserve humans, a species Itzpapalotl despises, due to their wretched betrayal of the Primordials and their loving of driving perfectly good species extinct for their ego. Itzpapalotl especially hates when humans summon her, as she is forced to take a form given to her by the Crippling; a puppet made of amber, crafted in the likeness of a beautiful maiden with moth wings, although a body of a dryad-like being made of salt can be seen acting as a skeletal structure underneath all of the amber. When summoned, Itzpapalotl is usually used get information about long lost species, teach their forgotten languages, help their ghosts to find some degree of peace, or giving mortals the forms and powers of a long lost species for whatever reason the summoner can conceive. The forest of the Tzitzimitl enjoys the last two, as part of her role is to restablish lost races whenever she can. She was given powers by J'Qeju that are not unlike those that operate Lethe, however, she is not as effective as the heavenly system, and spends most of her time trying to process even a handful of souls. As such, full scale warfare is banned within her lands.

Itzpapalotl is infact trying to rebuild several races in her spare time, using souls she has picked up over the years, and although she is nearing success with a race called the rokurokubi, but she can't quite finish this project. The Forest of the Tzitzimitl only enters Creation when a mere mortal figures out a secret of a lost species which draws one of their ghosts to their location, with the 3rd circle demon switching places with the human in order to try and convince the ghost to join her in Malfeas for another chance at life. Itzpapalotl's intimacies include her Yozi (thankful loyalty), the Tzitzimitl (always my kind), the other races that she protects (glorious dominator and protector), her dreams of bringing back lost races (hopeful expectation), a negative one to humanity (arrogant upstarts of little to no value), another negative one to Ekilihclo (why should he protect those traitors), one to forest creatures and moths (beauty of shared aesthetics) and mother figures without children (similar nature of patronage).


Associated Yozi:


J'Qeju


Associated 2nd Circle Demons:

Hariti, the Mother Tiger in All Vengeance - Expressive Soul of The Forest of the Tzitzimitl

Ceto, Creator of half-beautied life - Indulgent soul of The Forest of the Tzitzimitl

Pehtalka Puhst, the Maternal Anti-rudaali clothed in Memoirs of Uncounted Wards - Understanding Soul of The Forest of the Tzitzimitl



Associated 1st Circle Demons:

Bim'jaq, The Demon Rangers; Progeny of the Creator of half-beautied life

Chriek, They who Count the Pictures; Progeny of the Maternal Anti-rudaali clothed in Memoirs of Uncounted Wards

J'Quz, The Heat Eaters; Progeny of the Creator of half-beautied life

Rogehpleb, The Stealing Shadows; Progeny of the Creator of half-beautied life

Zak'kaqin'gim, The Chimeras Unknowable; Progeny of the Creator of half-beautied life


Associated Prehuman Races

Tzitzimitl

Pugot

Empusa

Ebu Gogo

Yacuruna

Zrang

Hreidmar - The living Hoard

Hreidmar - The living Hoard - 11th Soul of the Glacier that Preserves
Compulsive Hoarding and Preservation of Artefacts.

Hreidmar is a greedy monster, representing how J'Qeju absorbs things just to preserve them, and never lets them go free. Hreidmar is massive horde of treasure hidden in some titanic cavern in the Demon City, filled with gems stones, treasures and artefacts so numerous, that the Living Hoard could count them for tens of thousands of years and still not finish one count. He usually never moves, and only does so if any one actually finds his horde and starts to steal a great amount of the treasure, or if J'Qeju is coming his way. Hreidmar fears his Yozi and wishes to be free, so that he can keep growing his massive collection of treasure. In either situation, he assumes the form of a 23 headed dragon made of treasure, with 13 tails and nine pairs of wings, although there are clearly scars from where his tails, wings and all of his legs were taken in the 'Crippling'. 

Hreidmar is attended by a large number of loyal demons that have been co-opted by his second circle demons, all of which he is quite close to, if a little disappoint with some of them. Hreidmar can summon his second circle souls all at once, and if Hreidmar is bound to a sorcerer, those seven lesser demons will also be bound to the summoner. This is just one reason to summon the Living Hoard, he can also find lost treasure and evaluate the worth of any object. When summoned, he appears as quadriplegic man with golden skin, silver hair and piercing bronze eyes. To overcome the effects of the Crippling, Hreidmar uses a warstrider that ended up in his hoard sometime in the Shogunate.

Hreidmar can only willingly enter Creation if an treasure from his horde is taken into the mortal realm, and in such cases he can only stay to reclaim his possession and take revenge on whoever has it. The only ways to avoid this fate are to either attune to a stolen artefact, use sorcerer to claim ownership of a taken object or convince the Living Hoard to give you some of his treasure. The last is the hardest, as every treasure with Hreidmar's hoard is a part of him, and he will not diminish himself unless amply rewarded, and such exchanges usually only Hreidmar really profit. The intimacies of Hreidmar include one to J'Qeju (fear and respect), one to each of his second circle souls (benevolence of a tyrannical progenitor), his treasure hoard (love of gold and self), taking new treasure (all mine), other misers (kinship of deeds) and his independence (no-one shall take my gold).



Associated Yozi

J'Qeju

Associated 2nd circle Demons:

Teju Jagua, Guardian of the Dragon's Gold - Warden Soul of the Living Hoard

Mbói Tu'i, Herald of the Dragon's World - Messenger Soul of the Living Hoard

Moñái, Oyabun of the Dragon's Flock - Understanding Soul of the Living Hoard


Jasy Jatere, Piper of the Dragon's Brood - Expressive Soul of the Living Hoard

Kurupi, Mercenary of the Dragon's Vice - Defining Soul of the Living Hoard


Ao Ao, Hunter of the Dragon's Enemy - Indulgent Soul of the Living Hoard

Luison, Conqueror of the Dragon's wretches - Reflective Soul of the Living Hoard



Associated 1st Circle Demons:

Aredba, the Fool Trap; progeny of the Hunter of the Dragon's Enemy

Ineusa, The Fluids of Sensory Oppositions; Progeny of the Mercenary of the Dragon's Vice

Kuchisake, The Mouth Pieces of Lords; Progeny of the Piper of the Dragon's Brood

Seviwt'ne, the World Bending Trees; Progeny of the Herald of the Dragon's World

Tron'lotou, The Damning Fruits; Progeny of Conqueror of the Dragon's wretches

Xunan Kab, The Chests filled with Silver Honey; Progeny of the Guardian of the Dragon's Gold

Kingu - The Hunter Blizzard in Sand

Kingu - The Hunter Blizzard in Sand - 2nd Soul of the Glacier that Preserves
Wariness against Change.
As J'Qeju is shifted around the great layers of Malfeas, he is occasionally flipped off like a great big pancake, crashing into new layers and preserving new demons. Although the Glacier that Preserves will not change his flight plan, one of his 3rd circles, Kingu, will go ahead and scout the land to find anything that could stop preservation of the demon city. And Kingu is very effective at this. Kingu looks like a flying creature made completely out of eyes, serving as the heart of an eternal sandstorm. Or she should be. Due to the Crippling, her form is now half-warped, one side of her flying monster body is made out of tongues, noses and ears. Her sandstorm is now part blizzard, with swirling winds mixing the burning sands with the freezing snow to feel across whatever layer her Yozi is flying to. 

Kingu enjoys her work of finding possible escape routes from her master, and punishing any demon that still thinks that such an escape, or even any form of change, is a good idea. Kingu usually can't trap other 3rd Circle Demons, due to their roughly equal power levels, but she'll do everything in her power to ruin their escapes and mock their existences. However, Kingu's actions are not just pure sadism, being the most cautious aspect of J'Qeju, Kingu is merely trying to find any possible source of change in Malfeas that is within her power to limit and disable it, that is why she is not one of the Demon King of Winter's preserved souls after the Crippling. Although the Yozi cannot be directly harmed by even one of the Untouchable, Kingu still fears for her master and will do anything to remove the possibility of change against J'Qeju to keep him from getting annoying itches. However, Kingu does enjoy her work, possibility too much, and many 3rd circle and some lucky 2nd circle demons have vendettas against the Hunter Blizzard in Sand. As such, she mainly patrols the area around the Glacier that Preserves when the Yozi is in one place, striking down at those who cause any form of change and dragging them back to J'Qeju to stop them.

Kingu is summoned into Creation to spy on whole nations, with her sandstorm/blizzard form being able to feel across whole kingdoms at once. She is also skilled in measuring the plots and plans of others, especially if they involve a change to the social/cultural/political world her summoner or the conspirators. This is related to how she enters Creation whenever the Yozis start to sense a great shift in the cosmic order, leading her to be witness to the Aftershock War, the Usurpation, the Great Contagion and the recent disappearance of the Scarlet Empress followed by the release of the Solar shards, although she never interferes, as that would cause change, which she is ever weary of. When Kingu does enter Creature, she has to assume a most wretched form - one half like a tengu or a harpy, covered in marvellous golden feathers with particles of sand falling from her; the other half appears as an ugly human woman from the North, sun burned and covered in scars, and close examination of her arm and leg reveals that they were broken into place to make them function as human limbs. All of this is due to the Crippling, which also involved her feathers being plucked out 1 by 1, rolled into cylinders, glued tight (giving them their distinctive white colour) and shoved into her head to create her short cropped hair; all of her human body parts were made this way. Kingu has intimacies towards her Yozi (a watchman's loyalty), watchmen and spycatchers in general (respect for fellows), several negative ones to certain 2nd and 3rd Circle Demons (foolish escapees from the glories of eternal preservation), a hatred of change (loyalty to J'Qeju), cruel pranks (torturously good fun), the senses (my greatest possession) and sand (What I should be made of).


Yozi:



J'Qeju


Associated 2nd Circle Demons:


Aeaea, the Worm that stands to watch - Defining Soul of The Hunter Blizzard in Sand


Hveðrungr, the Laughing Horror - Indulgent Soul of The Hunter Blizzard in Sand


Associated 1st Circle Demons:


Akutav, The Disaster Diggers; Progeny of the Worm that stands to watch


lotnaidi, The Pokers; Progeny of the Laughing Horror
Phlegyas - The Volcano of Freezing Flame - 7th Soul of the Glacier that Preserves
Hatred of all that bring change (Exalts, Fair folk, Neverborn, etc.) 

A twisted mountain rises above a single plain in Malfeas, a cold demonless place, only inhabited by the hell damned elementals, as Phlegyas strikes down any demon for their arrogance of entering his realm. From his sides made of obsidian, Phlegyas bleeds his cold fire, which both burns and freezes it's targets. Which are many, as Phlegyas is wrathful side of J'Qeju, unmoving but also unwilling to accept any change to his domain that he didn't put in. When even something as minor as mouse enters his realm, the Volcano of Freezing Flame will throw a great piece of his unmitigated hate upon this disturbance to his realm's continuality. Phlegyas is however most angry at one type of thing, what he calls 'Agents of Change', which include Exalts, Fair Folk and the Neverborn. The first have been changed and desire more change for their own glory, the second are just want constant change for changes sake, and the last want to have the worst kind of
change - the kind of change that destroys the world for the end of all that is permanent. 

What surprises many is that Phlegyas' realm is not inhabited by his 2nd circle demons or the progeny or any sort of common demon. Instead it is inhabited by 'Shiqqs', 1st circle demons of his own creation, and a horde of fire elementals that have sworn allegiance to the Volcano of Freezing Flame. This is linked to how the 3rd circle demon enters Creation; when a fire elemental is bound to a human master and driven to a point of anger, desperation and self-doubt that they see no way out and wish to die, Phlegyas will manifest as a cloud of smoke with a wispy, but hypnotic, voice. He offers the elemental a chance for freedom, in exchange for become a spirit of cold fire, a thing damned to Malfeas and an enemy of Yu Shan. If they accept, the fire elemental will be empowered and broken free of what every magic binds them to the human, allowing the spirit to act on the anger built up over time. The other things that dwell in the Volcano's plain are a collection of Fair Folk and Dragon Bloods that Phlegyas keeps as prisoners to amuse his elementals and demons in there off time. Their cathartic attacks on his imprisoned enemies keeps the rage of the Unquestionable in check, and occasionally gets a chuckle from him. This laughter can create pyroclastic flows that drive the victims insane while chilling them to the bone and yet be warm encouragement for his followers.

Phlegyas is usually summoned for his raw destructive power, being able to make volcanoes erupt on demand, or create infernal coronas that are fuelled by constant rage to block off all Exalts, Fair Folk and direct servants of the Neverborn from any fortress ,city or location the summoner desires. The Volcano of Freezing Flame take the form of an armless man, whose face matches the greatest annoyance in the summoner's social circle, covered in open wounds which bleed tendrals of his cold fire to act as limbs. These are all results of the Crippling, and the constant stream of fire keeps J'Qeju from just preserving the Volcano of Freezing Flame as it burns into his master's glacial form. The intimacies of Phlegyas include one to his Yozi (glorious anger to a fellow victim), anger (addiction to both the experience and the show), fire (PYROMANIA!), volcanoes (ccccooooooolllll!!!!!) fire elementals and the shiqqs (concern of a wrathful overlord), negative ones to Exalts, Fair Folk and Neverborn (Hatred to the agents of change) and the destruction he cause to defend his land (A glorious necessity to defend my realm).


Associated Yozi:

J;Qeju

Associated 1st Circle Demons:

Shiqq, the Burning Vendettas; Progeny of The Volcano of Freezing Flame

Beyul - Valley Beyond The Great Imprisonment

Beyul - Valley Beyond The Great Imprisonment - 10th Soul of the Glacier that Preserves
Love of excluded lands unaltered by the world.


Beyul's home is a valley beyond the reach of normal mortals or demons, it's not even within Malfeas. When J'Qeju was dragged with his brethren to be imprisoned in the demon city, Beyul was simply bound to her home valley. The Glacier that Preserves chose to let this soul reside in the same pocket dimension that it always resided in, untouched by the Primordial War, a last paradise for the 3rd Circles to relax when the Yozis let them take a luxury break away from their prison. Beyul remembers those days fondly, when she was hostess and steward at the same time, partying with her fellow demons while limiting their effect on her home. Once she had several races that fled Creation as the Solars tried to exterminate them living in the valley, with it's magnificent gardens and immense mansions, but all that is now lost. When the Crippling happened, Beyul's valley, as a part of her very being; entered an apocalyptic time when every tree burned down and the rivers turned to ash filled blood. Most of the inhabitants either died off or made an Exodus to Itzpapalotl, hoping for some mercy from the Tree of Tzitzmitl. Beyul was only spared being preserved by J'Qeju due to her nature being a land untouched, and as such, any change to her would further damage her land and could potential hurt the Demon King of Winter and kill the Valley Beyond The Great Imprisonment.

Beyul's humanoid form is now that of an old crone, with a peg leg, a withered arm and a balding scalp all dressed in the rags of a once glorious ball gown. She was ashamed of how she was no longer a paragon of a beautiful nature spirit, and this nearly cost her a chance to enter Creation. For when a nation completely separated from the rest of Creation and curses heaven for letting outside powers interfere with their small world and that hell would be a better protector. She has only entered Creation once, to protect the Land of Yaenma. This small state was visited by Beyul during the Great Contagion. The demoness used her powers to seal the kingdom off from the devastating plague, quarantine provinces and create a magic boundary to hold off the later Fair Folk invasion. However, Beyul usually is used to sealing palace sized areas for prisons, pleasure houses, secret nurseries and safehouses; so an act of that magnitude bound herself and the kingdom together, meaning that while she cannot enter the rest of Creation on her own volition, she can enter Yaenma during Calibration, and all sorts of doorways exist in the kingdom to her secret valley. This demonic presence has effect the culture of Yaenma as it now has reject all gods, elementals and Exalts and only serves the Yozis, particularly J'Qeju, through their demonic patron Beyul. One still has to cross the Endless Desert for eight days to cross between, but the Valley Beyond the Great Imprisonment and the Glacier that Preserve are tied together by a river that crosses Cecelyne, which demon cultist of Yaenma use as a pilgrimage path at certain times of the year to visit the demon city.

The Intimacies of Beyul include her Yozi (Loving fear of a distant father figure), the kingdom of Yaenma (The Love of a wise mother like Kimbery), the species that once dwelled in her land (longing), one to Cecelyne (making my exile possible), a negative one to explorers (going to places untouched), to secret places and faraway lands (jealous admiration), peoples separated from the wider world (desire to parent over) and her former glory and beauty (desire to go back to the good old days).


Associated Yozi:

J'Qeju


Associated 2nd Circle Demons:

Elymas, the Demon Prophet - Messenger Soul of Valley Beyond The Great Imprisonment


Associated 1st Circle Demons:


Clothro, The Keys that Float between Worlds; Progeny of the Demon prophet


Knout, The Flagellant Lemmings; Progeny of the Demon prophet



Associated Humans:
Yaenma

Ekilihclo - Palace of The Unchanged

Ekilihclo - Palace of The Unchanged - 3rd Soul of the Glacier that Preserves
Love of Beings Unchanged in their Innate nature.

Ekilihclo loves mortals, dragon kings, and Most Mountain Folk. He despises Exalts, the Olchilike and Chaos Seers, as they were a perfectly good individual and turned into completely different beings. If he could, the Palace of the Unchanged would keep all mortal beings as the babies they were born as, but even he cannot stop time, so Ekilihclo accepts these beings as they age. This acceptance goes so far that within the floating palace that is his main body, Ekilihclo keeps a population of mortals who were trapped in Malfeas and lets them live in relative comfort and safety. Whole generations have grown and died here, and Ekilihclo is proud that not one of them has Exalted. However, his patronage of mortals has only lead him to be furious as the Yozis as the plans for Infernal Exalted becomes more and more apparent, and while the Palace cannot face down any of those former Primordials, he'll prepare his wards to avoid interference from these new Chosen of Hell.

Ekilihclo is a flying palace made of Brass and Unicorn Bone, designed to resist assault in not only the 3 mortal dimensions but many, many more that even Exalts cannot imagine. His mortal form is of a king of great beauty, but a kind of beauty mortals can also achieve, except for a single, and now broken, horn on his forehead. The horn is the only remaining scar from the Crippling, as one of his many powers allows Ekilihclo to undo scars, mutations and body modification on any target. Why he didn't do it to the other 3rd circle souls of J'Qeju is unknown, but it is the least miraculous of his powers. He can banish any possessing spirit, cure Mountain Folk of being a Chaos Seer and temporarily suppress the powers of an Exalt. However, Ekilihclo's greatest power is Seal Upon Exaltation, which is linked to how he enters Creation. If any mortal beats an Exalt in their specialised field, such as out casting a twilight sorcerer or winning a debate against an eclipse, and announces that they refuse any Exaltation, The Palace of the Unchanged will appear before the mortal and place the Seal Upon Exaltation on the human's soul, ensuring that they cannot Exalt unless they change their mind on the Chosen and become a radically different person from when they accepted the seal. This has lead Ekilihclo to be the viewed as the closest a demon can become to being good in the eyes of the Immaculate Faith.

The main reasons to summon Ekilihclo are to deal with either an Exalt, an Olchilike or a Chaos Seer. He is also summoned to stop mortals from Exalting using his Seal Upon Exaltation. However, his Intimacies should be considered when summoning Ekilihclo; to his Yozi (Loyalty of a servant to an exiled master), to mortals (adoration of their unchanged nature), several negative ones to Exalts, Olchilike and Chaos Seers (a mix of pit, disgust and pure fury), another negative one to those who give out Exaltations, especially the Unconquered Sun but not including the Yozis (Rage at destroying the original mortal
states of humans), to not being attack (to protect himself and his wards) and to his beautiful appearance (pure, unmitigated vanity of what has not changed).


Associated Yozi:


J'Qeju


Associated  2nd Circles Demons:

Ligeia, Siren of the Dead - Messenger Soul of the Palace of The Unchanged


Gyushi, Repairman to the Broken - Wisdom Soul of the Palace of The Unchanged


Associated 1st Circle Demons:

Elimi, The Unliving Deals; Progeny of the Siren of the Dead

Wanemep'hou, The Anteater Repairmen; Progeny of the Repairman to the Broken